G4TV Campaign preview part 1
G4TV Campaign preview part 2
More Tip of the Spear action!
More multiplayer maps
Boardwalk, Countdown, The Cage and Paradiso! Watch in high quality for maximum awesomeness :D
Tip of the Spear Gamesradar preview
SPOILERS!!! Tip of the Spear - mission 5 of 10
Outpost and Nightfall
Firefight on Outpost -- Firefight map
Hunters can hold there own!
Nightfall mission preview -- Campaign mission
Ooh stealthy!
Hunters can hold there own!
Nightfall mission preview -- Campaign mission
Ooh stealthy!
Upgrades
Firefight -> Firefight 2.0
- Customizable gametypes.
- Weapon drops (literally).
- Spartans > ODSTs, just sayin...
Forge -> Forge 2.0
- Multiple object models: normal, fixed and phased.
- Possible larger budget.
- More objects.
- A bit more categorization.
- Forge world is f***ing massive!
Theatre -> Theatre 2.0
- The ability to rewind in campaign and firefight (skip backwards like in multiplayer).
- The ability to take film clips in campaign and firefight.
Gametypes -> Gametypes 2.0
- Customizable weapon loudouts.
- Race gametype is back.
- VIP is out.
- Can save and share gametypes.
- Built in file browser.
Other things.
- 1000 slots available for each item (gametype, forged map, film, screenshot).
Enjoy!
Bungie update part 2 -- Outpost and The cage
Outpost - Sniper custom firefight
The Cage - The return of Halo 2 assault
Bungie update part 1 -- Visual flair
Check it! Visual flair!
In order:
In order:
- The Septagon – This option returns for anyone who links their LIVE account to their Bungie.net account.
- The DMR – A pro weapon for Pro members. Get Bungie Pro to bump up your File Share, render videos, and get this emblem. Active subscriptions bought in Halo 3 or Halo 3: ODST carry over to Halo: Reach, of course.
- Marathon – Play the full version of Marathon: Durandal on Xbox LIVE Arcade to enable the Pfhor Terminal emblem.
- Halo 1 – Enter your Halo 1 PC/Mac product key to enable this emblem. Each key can only be used once, so you’d better stop reading this and grab that key before your brother does. Since we have no way to validate who has played the Xbox version, this emblem is reserved for that dedicated community of computer gamers, with over 50k unique users still active each month, 7 years after release. Thanks for sticking with us. It’s been quite a ride!
- Halo 2 – Automatically available if you played Halo 2 for Xbox on your LIVE account before its tearful retirement. If it’s not active for you, no amount of wheedling will change that, sorry.
- Halo 3 – Take a guess… On the plus side, there’s plenty of time to head to your local purveyor of fine, shrink-wrapped games to snag a copy if you’re the one person who actually reads the news on our site and hasn’t played this game.
- Halo 3: ODST – ...obvious
- Assault Rifle – This fine armament goes to anyone who played the Halo: Reach beta a few months ago.
- Spartan Helmet – CLASSIFIED
- HALO – Like Blamite out of a Needler, these faceplate options can supercombine. Unlock the emblems for Halo 1, Halo 2, and Halo 3 to get this special emblem.
- The Star – Who knows? We haven’t come up with a use for this yet. Maybe we will in the future.
But wait theres more!
Featured short clip #01
Watch for the hologram tactic, oh and the opposite team failed epically!
Boardwalk, Countdown and Glacier video
I assume this is leaked gameplay, but ah well :D I just happened to stumble upon it and now I'm posting it here.
Boardwalk and Countdown are multiplayer maps while Glacier is a firefight map. From the appearance, Countdown is more likely the Sabre launch facility while Boardwalk is the more civilian styled map.
IMO Glacier looks amazing!
Featured assassination #01
I lol'd at this assassination :3 looks awesome
Spire btw!
Campaign matchmaking
Campaign matchmaking
Nice, theres new forge gameplay in it too :D
Also I know Gamescom previewed the first mission and cutscene, but I'm not gonna display the link :) spoilers bro.
Nice, theres new forge gameplay in it too :D
Also I know Gamescom previewed the first mission and cutscene, but I'm not gonna display the link :) spoilers bro.
Corvette gameplay HD
A 5 minute game of Firefight on Corvette. Oh and hunters just rape uncooperative players.
Corvette gameplay part 2
Firefight btw, low quality!
Corvette gameplay part 1
Corvette gameplay part 2
It seems like the hunters AI for defending themselves is improved. Unfortunately they aren't as tough as I want them to be :(
The elites and brutes don't seem to be that threatening, unless that was easy difficulty (probably, just to get used to it, idk)
Corvette gameplay part 1
Corvette gameplay part 2
It seems like the hunters AI for defending themselves is improved. Unfortunately they aren't as tough as I want them to be :(
The elites and brutes don't seem to be that threatening, unless that was easy difficulty (probably, just to get used to it, idk)
Corvette gameplay part 1
Corvette gameplay part 1
Corvette gameplay part 2
Low quality and short. But confirms Engineers in Firefight, they seem weaker to me than in ODST.
Corvette gameplay part 2
Low quality and short. But confirms Engineers in Firefight, they seem weaker to me than in ODST.
Reflection, Zealot and Pinnacle gameplay
Slayer 25 kills to win, Reflection
Slayer 25 kills to win, Zealot
Slayer 25 kills to win, Pinnacle
A bit late :S
Slayer 25 kills to win, Zealot
Slayer 25 kills to win, Pinnacle
A bit late :S
Corvette, Firefight map
Boom! |
Rocket launchers seem to be the best choice for this map due to the large open centre where covenant drop from spirits (and maybe phantoms too).
Brutes! |
Drop zone! |
Cold shadow |
Support |
Zealot, Reflection and Spire
Friday's weekly update (not for me though, it just turned Saturday over here)
The picture on the right is Zealot, Bungie confirms my expectations and confirm Zealot is not a Midship/Heretic remake.
From videos and images I've seen it's larger and slightly more open spaced than Midship, it also looks asymmetrical unlike Midship.
The centre resembles an open version of Assembly's camo spawn with a small drop-down to the floor.
Zealot also has a third level outside the map where players can roam in the open space above the ceiling's shield doors.
Complete with low gravity jumps making it an easy way for players with jet packs travel from one base to the other.
Reflection is a remake of Halo 2's Ivory tower but with a facelift. The new design completely sets itself apart from the other multiplayer maps; shiny wood walls, a rock garden, koi carp in the pond and what appears to be a Chinese symbol on the wall.
Bungie have confirmed that only slight changes were made between Ivory tower and Reflection. Such as the sniper's perch now has more space above them as the ceiling has been raised to support the jet pack armour ability. Read the update for more!
Spire is an large asymmetrical invasion-supported map. Judging from videos and images there will be Falcons available for use on the final tier.
However invasion on this map is inverted, as Spartans are forced to attack the Elites and steal their data core.
There's also info on the Rocket warthog and the Revenant vehicles. Read the BWU link at the top of this post. It's been a long day and I'm too tired to write up about the revenant too, it's all in the BWU anyway.
P.S. Halo Reach has gone GOLD!
The picture on the right is Zealot, Bungie confirms my expectations and confirm Zealot is not a Midship/Heretic remake.
From videos and images I've seen it's larger and slightly more open spaced than Midship, it also looks asymmetrical unlike Midship.
The centre resembles an open version of Assembly's camo spawn with a small drop-down to the floor.
Zealot also has a third level outside the map where players can roam in the open space above the ceiling's shield doors.
Complete with low gravity jumps making it an easy way for players with jet packs travel from one base to the other.
Reflection is a remake of Halo 2's Ivory tower but with a facelift. The new design completely sets itself apart from the other multiplayer maps; shiny wood walls, a rock garden, koi carp in the pond and what appears to be a Chinese symbol on the wall.
Bungie have confirmed that only slight changes were made between Ivory tower and Reflection. Such as the sniper's perch now has more space above them as the ceiling has been raised to support the jet pack armour ability. Read the update for more!
Spire is an large asymmetrical invasion-supported map. Judging from videos and images there will be Falcons available for use on the final tier.
However invasion on this map is inverted, as Spartans are forced to attack the Elites and steal their data core.
There's also info on the Rocket warthog and the Revenant vehicles. Read the BWU link at the top of this post. It's been a long day and I'm too tired to write up about the revenant too, it's all in the BWU anyway.
P.S. Halo Reach has gone GOLD!
Asylum - Forge world variant
Asylum trailer (Gametrailers.com)
It seems that Asylum is a Bungie-forged map variant of Forge world, which looks to be a remake of Halo 2's Sanctuary. There's also a small Overlook firefight clip thrown in for no reason... enjoy!
Meh, the quality ain't too bad...
Also on Gametrailers.com, this link is to a recorded video at Comic-con. It's gameplay from the Firefight map Beachhead playing co-op firefight with scenes of the Flak cannon (previously known as the Fuel rod gun) and some DMR-to-face action... namely on grunts.
More info coming up soon, it's currently on the brink of BWU (Bungie weekly update) and I'll post the necessary interesting information here :P
NOTE: Someone post a comment saying what the song in the second link is called :)
It seems that Asylum is a Bungie-forged map variant of Forge world, which looks to be a remake of Halo 2's Sanctuary. There's also a small Overlook firefight clip thrown in for no reason... enjoy!
Meh, the quality ain't too bad...
Also on Gametrailers.com, this link is to a recorded video at Comic-con. It's gameplay from the Firefight map Beachhead playing co-op firefight with scenes of the Flak cannon (previously known as the Fuel rod gun) and some DMR-to-face action... namely on grunts.
More info coming up soon, it's currently on the brink of BWU (Bungie weekly update) and I'll post the necessary interesting information here :P
NOTE: Someone post a comment saying what the song in the second link is called :)
Tags:
Beachhead,
Comic con,
Firefight,
Forge world,
Sanctuary
Covenant Weaponry
Plasma repeater Battery operated Slow ROF while overheating Manual cooling function |
Concussion rifle 6 shots loaded 24 shots max |
Plasma launcher 4-shot max burst Battery operated Tracks enemy infantry, vehicle and aircraft Slow shot travel speed |
Needle rifle Assumed x3 scope 21 round mag 105 rounds max 3 rounds to unshielded supercombines |
Flak cannon Assumed x2 scope 5 shots loaded 30 shots max |
Plasma cannon Mounted gun 200 shots unmounted Prone to overheat |
Plasma pistol Battery operated Overcharge EMP function Overcharge tracks slightly |
Focus rifle Assumed x5, x10 scope Continuous ROF Battery operated |
Energy sword Direct hit kill 10% per hit Melee weapon |
Gravity hammer Direct hit kill Melee weapon |
Needler Unknown mag size Unknown rounds max Needles track infantry slightly 6 rounds to unshielded supercombines |
Plasma rifle (Preview) Battery operated Prone to overheat |
Spiker (Preview) Unknown mag size Unknown max rounds |
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